GAME ART, DEVELOPMENT & PRODUCTION
Key facts about Vsquad
Selected Projects

Wayfinder
200+ characters and game assets delivered for Wayfinder, including production assets for a large-scale Unreal Engine game.

Darksiders Genesis
Key Character Production
Stylized 3D characters built around the Darksiders visual identity.

Ruined King
100+ Assets
Including characters, creatures, weapons and props
Your Game Production Team
You do not need the most senior person by default. You need the right specialist at the right stage, within the project’s budget.

Volodymyr Liubchuk
Creative Director | External Game Art Production
Creative director with 10+ shipped projects across Wayfinder, Ruined King, Darksiders Genesis, Battle Chasers, SMITE, Allods Online, and other game productions.

Hanna Nor
Lead Production Manager | Creative & Game Production
Manages full-cycle production across art, animation, development support, partners, feedback, budgets, deadlines, and final delivery.

Vitalii Koziuk
Lead 3D Artist | Production Lead
Leads 3D production across Wayfinder, Darksiders Genesis, Ruined King, SMITE, Battle Chasers, and other VSQUAD game projects.

Danila Vlasov
Art Director | Visual Development & Concept Art
Leads art direction and visual development for games, combining 25+ years of experience in concept art, team leadership, and high-quality content production.

Gleb Sokolov
Game Development Lead | Game Design, Production & Technical Direction
20+ years in game development, production, and design across Heroes of Might & Magic V, Allods Online, Blitzkrieg 3, Legends of Allods, and more.

Artem Babych
Senior Realtime VFX Artist | Unity, Unreal & Game Effects
Creates readable, optimized, game-ready VFX for Unity, Unreal, live games, gameplay effects, shaders, and particle systems.
Expert Interviews
What our clients say
GET IN TOUCH
Got a project in mind? We usually reply within a day.

You can also reach us directly:
- Our email:
[email protected]
- Art Director:
Volodymyr Liubchuk
- Assistant Producer:
Violetta Popova
- Job opportunities:
Join our team
FAQ
Have questions about VSQUAD, our team, and how we support game production?
Here are quick answers about our production leads, specialists, communication, quality control, and how we build the right team for each project.
The core team includes creative direction, production management, 3D production leadership, 2D visual development, game development direction, and real-time VFX expertise. This helps us look at projects not only as separate art tasks, but as part of a real production pipeline.
For art-heavy projects, this can include creative direction, art supervision, or 3D / 2D review. For development-heavy or technical tasks, we can involve game development, Unity / Unreal, VFX, or technical specialists when needed.
A project does not always need the most senior person by default. Sometimes it needs a strong lead for direction and review. Sometimes it needs a fast production artist, a technical artist, a VFX specialist, a Unity developer, or a production manager who can keep the process under control.
This allows us to support both small tasks and larger production needs without losing control over quality and communication.
For larger tasks, we can also build a visual feedback library, define style rules, review early samples, and help new specialists adapt to the project before scaling the team.
Depending on the project, communication may involve production management, creative direction, art review, technical direction, or a specific lead for 2D, 3D, VFX, Unity, or Unreal tasks. This helps avoid slow feedback loops, unclear ownership, and situations where project details get lost between people.
This can include 2D art, 3D art, animation, VFX, UI / HUD, Unity or Unreal support, asset integration, optimization, prototypes, gameplay-related tasks, and technical collaboration with the internal team.
Some teams come to us for a small asset batch or a test task. Others need long-term art production, development support, production management, or extra specialists who can join an existing pipeline.















