Simply put, it’s a professional who creates characters, objects, and whole worlds. Of course, there are many variations of specializations – the term “3D artist” is a sort of generalization of everything that an artist should be able to do, and this includes:
Modeling: To create the form of every possible thing – from a cup to a dinosaur.
Texturing: Detailing surfaces with color and shape to make them look as realistic as possible (rough wood or shiny metal, for instance).
Rigging: Creation of a digital skeleton for characters or objects – this is needed for convenient animation.
Animation: Bringing “skeletons” to life, making them move, act, dance, etc.
Lighting: Tweaking the lights to make the scene look natural or dramatic.
Fun fact:
Animators reinvented puppets – rigging is very similar to creating the strings on a puppet, that allows to manipulate the character.
It’s already getting clear that all this tasks usually cannot be done by one person – and the price varies hugely depending on a complexity of a project. The completion of a fairly complex project would require a team and a substantial amount of time (from weeks to months).
What does a 3d artist do?
Answering to “what is a 3d designer”: well, he designs (obviously) and creates three-dimensional models – based on certain requirements of clientele, of course. The zones of responsibility can change drastically:

Video games: The entire game development industry heavily relies on 3d game artists. The only projects that could get by without 3D artists are pure 2D projects. But even there, everything is not that simple because 2.5D exists, and it’s kind of popular.
Architecture and industrial design: Prototyping, demonstration of future, not-yet-built projects. It’s another separate world – one with money, though.
Advertising: They do visualization of goods, promotional videos, and concept arts of future products.
Cinema and TV: 3 dimensional artists involved in creation of complex VFX where usual Adobe AE won’t suffice. Also, animations, decorations – there is actually a lot of similarity with ads.
The more you know: In some films, CGI has been used to enhance an actor’s performance. It helped to make a fictional sports scene look more convincing – by adjusting movements in post-production.
Kinds and specializations of 3D artists
This is very similar to what has been said about required 3D artist skills – only separated by specializations. As was said, those prerequisites were more of a generalization, not like real-real requirements. Thus, now we list professional narrow specializations:

3D Modeling Artist: A lot of people do wonder, what is the job of a 3d modeler? Well, it focuses entirely on creating forms of objects and entities. And yes also characters to certain degree of complexity.
Character artist: Creates more detailed and usually really complex 3D models of characters. 3d character artists for hire is a common thing in a freelance.
Environment artist: Primarily focuses on the creation of worlds, landscapes, and interiors.
Texture artist: Master of surfaces and material detailing.
Animator: Well, they animate – that’s what they do, yes.
3D graphics artists: coordinate visuals to motion and sound. It’s conceptualization – an abstraction, how their graphics should be animated.
There is also similar roles of 3d concept artist and 3D Illustrators: they focus on visualizing ideas before final modeling. It’s a bridging between concept art and final 3D execution.
We often forget about 3d tech artist – they optimize workflows, collaborate with developers and building all sorts of tools. There is no “front” without a good “back”.

It’s known, that 3d design artists sometimes can reach quite the highs and even be famous “one of a kind” specialists – as Raf Grasseti or Ryan Kingslien.
The more you know: Prior to 1995, 3D art remained largely niche; but the advent of the fully 3D film “Toy Story” brought it into the mainstream after the Oscar.
"Hard skills" or which software you need to know:
Depending on the specialization, different software is usually required. However, there are many points of intersection.
| Software | Cost | Best For | Learning Curve | Notes |
|---|---|---|---|---|
| Blender | Free | Modeling, Animation, VFX | Moderate | Open-source with a vast community. |
| Autodesk Maya | Paid | Animation, Rigging | Steep | Industry standard in film and games. |
| ZBrush | Paid | Digital Sculpting | Moderate | Ideal for detailed character modeling. |
| Substance Painter | Paid | Texturing | Moderate | Excellent for realistic textures. |
| 3ds Max | Paid | Modeling, Architecture | Steep | Preferred in architectural visualization. |
If we talk about 3D modeling in general, it’s ZBrush, Blender, or Cinema 4D. This is primarily tools for any 3d digital artist.
Architectural prototyping – it’s Autodesk Maya or Autodesk 3ds Max (and many other, more exotic tools).
Texturing – it’s more of Substance Painter, Substance Designer, Mari, Photoshop.
Lighting – here goes V-Ray, Arnold, Redshift, Cycles (Blender) and Marmoset Toolbag.
It’s also game engines: Unreal Engine, Unity (particularly for real-time 3D) – they more of “good to knows”, then mandatory requirement.
Animation also uses Autodesk Maya, Autodesk 3ds Max, Blender, Cinema 4D. Rigging requires Maya, 3ds Max and Blender. As been said, some of the software is enough to cover a few specializations of 3d art artists at once.

What soft skills are needed:
Artistic skills (understanding composition, color theory, form, etc.)
Communicativeness – almost everywhere you will work in a team with other artists, designers, and developers. And there is also a separate caste of clients – you also would need to be able to conduct a rather difficult dialogue with them.
Adaptability – the industry is constantly evolving, new methods and new software appear, and you absolutely shouldn’t fall behind the modern pace.
Education and Training Paths
There is no magic solution how to become a 3d designer – learn, train and learn again. Though, there are many different ways to educate yourself:

Art Degrees: A bachelor’s degree in fine arts, computer graphics, animation or basically in almost any related field. Requires a commitment, though programs often include true in-depth training.
Bootcamps: Intensive, short-term – they offer focused training in specific areas of 3D art. These programs are often project-based – and designed to build practical skills for entering the industry. It’s a good pre-job practice.
Online Courses: A vast array of online platforms offer courses. Pros here are obvious – they give you flexibility, comfortable pace and let choose the area of interest – all of that you can find at VSquad school)
Self-Study: Online resources, tutorials, and communities – it’s also a way to how to become a 3d artist on your own. Though, this path would require both discipline and planing, because get sidetracked very easy (believe me). And yes, search process also would take fair amount of a precious time.
Often, the combination of these paths will give the desired result – the match to 3d modeler education requirements. Sometimes open-sourced materials would contain desired insights, sometimes a strict learning track is required for a creating a better structure of material – you have to decide for yourself, what is more suitable for the moment.
The Importance of a Portfolio
What do 3d artists actually do at the start of their career – is building a portfolio. It is a general showcase of skill set, and it should contain:

Best work: Of course, it is a “must-have”, something to catch the eye and don’t let it go away.
Highlight specialization: The Artist usually has a particular area of focus – and the works must show it. Though, the versatility also is a real and valuable thing.
Demonstrate technical skills: It’s more of a commentary thing – describe breakdowns, software and techniques used to create the artwork.
Reflect personal style: Be yourself, what is more to say?
- Be easily accessible: Sharing would make you visible. (But please, don’t leave it on your own websites, it’s a dead end. Use common, accessible resources.)
In conclusion, how to be a 3d artist, what it is requires:

A commitment to learning
Strong technical and artistic skills
Compelling portfolio
In addition, certifications always look good and can’t hurt any application to major studios. Internships, also, not to be dismissed: it is a commercial experience, which is really valuable – not only for the resume but also for general 3d artist training.