Key character production

We created various assets for this project

Darksiders Genesis • Stylized ARPG • Airship Syndicate

Shield Guy

Shield Guy

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

The 3D development for the Shield Guy focused on a massive, heavy-set silhouette to emphasize his role as a front-line tank. We utilized high-contrast hand-painted textures and targeted emissive maps to ensure the character’s bulky armored forms remain readable within the game’s isometric environments.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Frontal render of the armored beast demon with a living skull shield arm, Darksiders Genesis game asset.
Slag Demon (Steamroller)

Slag Demon (Steamroller)

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

The 3D development for the Steamroller focused on creating a massive, high-impact silhouette designed for aggressive charging animations. We emphasized the contrast between the cold, angular armor plating and the volatile glowing energy of the internal core, using high-contrast hand-painted textures to ensure the creature remains a prominent threat in the isometric view of Darksiders Genesis.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Water Boss 3D model turnaround from Darksiders Genesis, showcasing tentacled demon character design for game portfolio.
Dagon (WaterBoss)

Dagon (WaterBoss)

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

The 3D development for the WaterBoss focused on creating a massive, cephalopod-inspired silhouette that feels both powerful and otherworldly. We emphasized the contrast between the pale, fleshy underbelly and the deep purple, patterned textures of the tentacles. The ornate, gold-trimmed armor and the vibrant blue emissive gem were designed to ensure the boss remains a high-readability focal point within the dark, atmospheric environments of Darksiders Genesis.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Strife character 3D model turnaround from Darksiders Genesis, high-detail game-ready asset showcase.
Strife

Strife

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

The 3D development for Strife focused on capturing his lean, agile physique and signature gunslinger silhouette. We emphasized the intricate layering of his segmented armor and the fluid, tattered movement of his iconic purple scarf. By utilizing high-contrast hand-painted textures and sharp geometric definitions, we ensured the character maintains a strong visual presence and high readability in the isometric world of Darksiders Genesis.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender

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“"VSQUAD is timely and take direction extremely well. Very fast turn arounds and their quality is second to none! They are my first choice when needing freelance work on a project! I look forward to continuing to work with them on into the future!"”

Brian Jones
Studio Character Lead at Airship Syndicate

OTHER ART SERVICES

Alongside full project production, VSQUAD also supports other services.
Detailed 3D female character portrait with realistic skin textures and shaders for the Wayfinder game project.
3D Character Art
Fits your pipeline. Predictable budget.
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Stylized 2D fantasy clock tower illustration for environment art, featuring a stone cottage and forest setting.
2D Environment Art
Our designers specialize in creating top-tier 2D art.
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A dark character performs a spinning attack, creating a massive purple and orange glowing energy arc VFX with particle sparks.
Visual Effects
We are specializing in creating visual effects for games
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FAQ

Everything you need to know about our game art services can be found here in the frequently asked questions. If you are interested in our 2D/3D workflow, approximate turnaround times, or pricing details, you will find the answers below. If you cannot find what you are looking for, simply reach out to us, and we will be happy to help!

We produced 3D models for main characters like Strife and War - plus several major bosses and weapon sets based on the client's concepts.
We focused on clear silhouettes and high readability - making sure all characters and bosses looked sharp from the game's top-down camera angle.
We followed the client's concepts to recreate the signature Joe Madureira look through a mix of sculpting and hand-painted textures.
Our leads stayed in direct contact with the client - handling technical tweaks and revisions fast to keep the production cycle on track.
Our team was brought in as character specialists - our sole task was to handle the complex 3D production of heroes and bosses to match the franchise’s high standards.
Send your asset list or project brief - we will provide a technical breakdown and cost estimate within 24 hours.

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