INDIE GAMES
Indie development is where constraints fuel creativity. We’ve always loved the raw energy of smaller teams, and this collection reflects our role as their technical and artistic backbone. From defining niche visual styles to delivering optimized 3D assets, 2D concepts, VFX and animation we helped turn ambitious concepts into playable reality.
The gallery below isn’t just a list of tasks, it’s a record of how we adapted our workflow to protect the unique vision of each creator. This is our contribution to the indie spirit.
Our Works on this project
Mandragora - Whispers of the Witch Tree
The 3D character development for Mandragora focused on capturing the gritty, hand-painted aesthetic of the witch-tree world. We emphasized sharp facial features and worn fabric textures to define the character’s battle-hardened appearance while maintaining high-fidelity stylized details.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Unsung Story
For Unsung Story, we developed this character with a focus on a chunky, readable silhouette essential for tactical RPG gameplay. The texturing process involved layering hand-painted details to define the sharp contrast between the heavy fur elements and the weathered metallic gear.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Zora, the Dune Whisperer
The 3D creation for Zora focused on the complex layering of her ornate gold-trimmed armor and the sharp, aggressive silhouette of the floating blade-wings. We prioritized high-contrast hand-painted textures to make the metallic surfaces pop while ensuring the model remains optimized for the game’s combat sequences.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Hunters & Puzzles - Characters
We developed this character for Hunters & Puzzles with an emphasis on a vibrant color palette and clean, mobile-optimized geometry. The texturing process focused on hand-painted details for the leather gear and fabric to ensure the stylized silhouette remains sharp across various in-game environments.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Hunters & Puzzles - Weapons
The 3D weapon creation for Hunters & Puzzles focused on high-readability and chunky silhouettes suitable for mobile gameplay. We balanced crystalline and metallic textures through a hand-painted approach, ensuring the assets feel vibrant and tactile while staying within strict technical optimization limits.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Xanthos, Ghost of the Eternal Flame
The 3D model for Xanthos centers on a sleek silhouette defined by the leather-textured hood and sharp, obsidian-like shoulder accents. We focused on the balance between hand-painted skin tones and metallic waist-guard details to ensure the character fits the dark fantasy tone of the Ghost of Dragon project while remaining optimized for gameplay.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
BlackThorne Keep
For BlackThorne Keep, our team focused on the complex layering of the character’s tunic and patterned sashes to create a rich, tactile feel. The 3D creation process emphasized high-fidelity texturing on the ornamental gold pauldrons and fabric to achieve a grounded, high-detail finish.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Royal Revolt 2
The 3D environment development for Royal Revolt 2 centered on bold, chunky silhouettes and a vibrant hand-painted texture style. We focused on maintaining high readability and performance for mobile platforms while ensuring the stone, wood, and fabric elements felt cohesive and tactile within the game’s world.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Chimera of the Burning Abyss
The 3D sculpt for this two-headed beast emphasizes a powerful, grounded silhouette through heavy muscular definition and ornate gold plating. We utilized high-contrast textures and red emissive accents to highlight the creature’s aggressive nature while maintaining technical optimization for the Ghost of Dragon environment.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Kingdom Dash
The 3D development for Kingdom Dash focused on creating a vibrant, mobile-friendly character with a distinct chunky silhouette. We prioritized clean geometry and high-contrast hand-painted textures on the gold armor to ensure visual clarity during fast-paced gameplay.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Ghost of Dragon
The 3D development for this character focused on a distinct ritualistic silhouette, dominated by the tall, tapered headpiece and sharp collar geometry. We emphasized the contrast between the muted olive armor and the vibrant red accents of the ceremonial beads and body markings to maintain a strong visual identity.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
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FAQ
Everything you need to know about our game art services can be found here in the frequently asked questions. If you are interested in our 2D/3D workflow, approximate turnaround times, or pricing details, you will find the answers below. If you cannot find what you are looking for, simply reach out to us, and we will be happy to help!
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Our email:
[email protected]
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Art Director:
Volodymyr Liubchuk
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Assistant Producer:
Violetta Popova
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