Key character production

We have created various characters for this project

Battle Chasers: Nightwar • Indie RPG

3D character render of Destra from Battle Chasers Nightwar, a purple winged naga with a serpentine body and horns.
Destra

Destra

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS

The 3D development of Destra focused on the sweeping serpentine silhouette and the massive, tattered span of her wings. We utilized high-contrast hand-painted textures for the scale work and targeted emissives for the arm markings to ensure the character remains distinct within the moody environments of Battle Chasers.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
3D model and texture map of the Beholder from Battle Chasers Nightwar, featuring green skin and a metal eye mask.
Beholder

Beholder

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS

The 3D development of the Beholder focused on balancing its iconic multi-eyed silhouette with heavy, hand-painted armored plates. We emphasized the contrast between the organic skin textures and the glowing central visor to maintain visual clarity during tactical combat encounters.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Wargolem

Wargolem

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS

The 3D development of the Wargolem focused on translating chunky, comic-inspired proportions into a functional, battle-worn model. We emphasized the mechanical weight through heavy armored plating and a massive shield silhouette, using high-contrast hand-painted textures to maintain the signature Battle Chasers aesthetic.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Full 3D render of Lycelot from Battle Chasers Nightwar, a werewolf in purple armor wielding a jagged blade.
Shadowfang Lycelot

Shadowfang Lycelot

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS, WEAPON

These cunning and agile characters with a wolf-like appearance embody the spirit of the wild. Their fur and armor were created using special brushes to give them a textured, stylized look.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
3D model of Lycelot Chieftain from Battle Chasers Nightwar with a skull mask and a giant stone greatsword.
Lycelot Chieftain

Lycelot Chieftain

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS, WEAPON

As the leader of the pack, the Lycelot Chieftain exudes strength and authority, with wolf-like features and a fierce demeanor. The textured, stylized appearance of its fur and armor was created in a hand-painted technique using special brushes.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Slime Boss

Slime Boss

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS

For the Slime Boss, we prioritized a chaotic, viscous silhouette punctuated by embedded skull assets. The hand-painted textures and bright green emissive core were designed to make the creature’s mass feel both toxic and readable during combat.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
3D model breakdown of the Earth Spider from Battle Chasers Nightwar, showing textured views and wireframe mesh.
Spiders

Spiders

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS

For these arachnid enemies, we developed distinct hand-painted textures to differentiate the Grave and Earth variants within the Battle Chasers universe. We focused on bold, readable patterns – like the abdominal skull and camouflage fur – to maintain the signature comic-book aesthetic while keeping the geometry efficient for gameplay.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
3D character turnaround of Pirate Boss from Battle Chasers Nightwar, showing front and back views with detailed tattoos.
Pirate Boss

Pirate Boss

Client: Battle Chasers: Night War (c) 2015
Tags: 3D ART, CHARACTERS

The 3D development of the Pirate Boss centered on translating his massive, tattooed physique and complex chain-wrapped arm into a high-readability stylized model. We focused on hand-painted texture work to define the weathered skin and heavy leather elements, ensuring the character’s imposing silhouette remains a focal point during combat encounters.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender

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Detailed 3D female character portrait with realistic skin textures and shaders for the Wayfinder game project.
3D Character Art
Fits your pipeline. Predictable budget.
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Detailed 3D render of a heavily weathered AK-pattern rifle with taped magazine, for Wayfinder game.
3D Props and Weapons
Lock and loaded.
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Detailed 3D creature model with glowing eyes and realistic textures for indie game character design services.
Animation
We create 2D and 3D animations for characters, weapons, and game assets.
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FAQ

Everything you need to know about our game art services can be found here in the frequently asked questions. If you are interested in our 2D/3D workflow, approximate turnaround times, or pricing details, you will find the answers below. If you cannot find what you are looking for, simply reach out to us, and we will be happy to help!

Full 3D production cycle - from blockouts to final textures - based on the client's original concepts.
A set of 3D character and environment models. All assets were optimized and ready to go straight into the game engine.
Daily internal reviews by our Lead Artist. We made sure the stylized look was consistent across all assets.
ZBrush, Maya, and Substance Painter. We used a standard high-to-low poly workflow for all models.
Yes. We worked according to a strict milestone schedule and met all deadlines.
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