Battle Chasers: Nightwar • Indie RPG
Destra
The 3D development of Destra focused on the sweeping serpentine silhouette and the massive, tattered span of her wings. We utilized high-contrast hand-painted textures for the scale work and targeted emissives for the arm markings to ensure the character remains distinct within the moody environments of Battle Chasers.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Beholder
The 3D development of the Beholder focused on balancing its iconic multi-eyed silhouette with heavy, hand-painted armored plates. We emphasized the contrast between the organic skin textures and the glowing central visor to maintain visual clarity during tactical combat encounters.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Wargolem
The 3D development of the Wargolem focused on translating chunky, comic-inspired proportions into a functional, battle-worn model. We emphasized the mechanical weight through heavy armored plating and a massive shield silhouette, using high-contrast hand-painted textures to maintain the signature Battle Chasers aesthetic.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Shadowfang Lycelot
These cunning and agile characters with a wolf-like appearance embody the spirit of the wild. Their fur and armor were created using special brushes to give them a textured, stylized look.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Lycelot Chieftain
As the leader of the pack, the Lycelot Chieftain exudes strength and authority, with wolf-like features and a fierce demeanor. The textured, stylized appearance of its fur and armor was created in a hand-painted technique using special brushes.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Slime Boss
For the Slime Boss, we prioritized a chaotic, viscous silhouette punctuated by embedded skull assets. The hand-painted textures and bright green emissive core were designed to make the creature’s mass feel both toxic and readable during combat.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Spiders
For these arachnid enemies, we developed distinct hand-painted textures to differentiate the Grave and Earth variants within the Battle Chasers universe. We focused on bold, readable patterns – like the abdominal skull and camouflage fur – to maintain the signature comic-book aesthetic while keeping the geometry efficient for gameplay.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
Pirate Boss
The 3D development of the Pirate Boss centered on translating his massive, tattooed physique and complex chain-wrapped arm into a high-readability stylized model. We focused on hand-painted texture work to define the weathered skin and heavy leather elements, ensuring the character’s imposing silhouette remains a focal point during combat encounters.
Software Used
Maya
Photoshop
ZBrush
Substance 3D Painter
Marmoset Toolbag
Blender
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Art Director:
Volodymyr Liubchuk
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Violetta Popova
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