Senior art direction

Art Director review on every asset

Concept interpretation

Accurate translation into final characters

Wayfinder • Action RPG • Airship Syndicate

Back view of Wayfinder Ice Titan Boss 3D character showcasing stylized ice shards and frozen armor by VSQUAD.
Ice Titan Boss

Ice Titan Boss

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

We built the Ice Titan to look like a massive, solid block of ice. The main thing was getting those sharp, jagged crystal edges to look right. We focused on the contrast between the cold blue surfaces and the bright glowing core in the chest. By using hand-painted textures and strong emissives, we made sure the boss stays readable and hits the signature Wayfinder look perfectly.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Wayfinder modular environment assets with Unreal Engine integration and pipeline compatibility highlights.
Environment

Environment

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Horror Cave

Horror Cave

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

We built the Horror Cave to be this massive, bloated beast. Our team focused on the unsettling silhouette, the multiple limbs, and the human figure fused to its back. We used hand-painted textures for the skin folds and added bright purple and yellow emissives to the mouth and lanterns. The goal was a clean, stylized model that stays readable in dark areas and fits the Wayfinder aesthetic perfectly.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Stylized 3D character model of Silas "Silo" Vex from Wayfinder, showing front, side, and back views, featuring a mechanical prosthetic arm, tactical gadgets, and a unique steampunk aesthetic, created by VSQUAD.
 Silas "Silo" Vex

Silas "Silo" Vex

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Detailed 3D model of Wayfinder Gloom Husk creature with glowing purple chest and skeletal arms by VSQUAD.
Gloom Husk

Gloom Husk

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

We built the Gloom Husk around a thin, unsettling silhouette. Our team focused on the sharp contrast between the dark, bone-textured armor and the bright energy glow in the chest and jaw. We used a mix of hand-painted textures and strong emissive maps to ensure the model stays readable and fits the Wayfinder art style perfectly.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Perspective view of Wayfinder Giant Digger machine showcasing mechanical treads and drill bits for VSQUAD portfolio.
Giant Digger

Giant Digger

Client: Airship Syndicate (c) 2023
Tags: 3D ART, VEHICLES, ENVIRONMENT

We built this heavy industrial machine to feel massive and functional. Our main focus was on the weathered, hand-painted metal textures and the complex rotating drill head. We added those glowing yellow emissives to give the inner mechanics some life and make the asset stand out in darker environments. The goal was to keep all the mechanical details – like the tracks and vents – sharp and readable while fitting the stylized look of Wayfinder perfectly.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Hollow

Hollow

Client: Airship Syndicate (c)
Tags: 3D ART, CHARACTERS

We built the Hollow to capture that aggressive, organic look common in the Wayfinder universe. Our team focused on the sharp contrast between the pale, weathered wood textures and the intense green energy pulsing through the torso and joints. We used a mix of hand-painted bark details and strong emissive maps to make sure the character stands out in-game while keeping the silhouette readable from any angle.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Stomper

Stomper

Client: Airship Syndicate (c)
Tags: 3D ART, CHARACTERS

We worked on the Stomper to make it feel heavy and powerful. The main focus was the contrast between those dark stone plates and the lava glowing in the cracks. We used hand-painted textures for the rock and strong emissives to make the heat really pop. The goal was to keep the bulky silhouette readable in combat while staying true to the stylized Wayfinder look.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Wayfinder organic leafy blade 3D model with green glowing energy and stylized branch textures by VSQUAD.
Melee Weapons

Melee Weapons

Client: Airship Syndicate (c) 2023
Tags: 3D ART, WEAPONS

We made these weapons to blend organic roots with sharp energy. Our team went with a mix of hand-painted wood textures and bright green crystals for the blades. We pushed the emissive maps hard to make the edges really glow, especially in dark areas. The goal was a clean, stylized look that fits the Wayfinder world and stays readable during fast combat.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Wayfinder stylized rifle 3D model with green metal textures and glowing green energy canisters by VSQUAD.
Range Weapons

Range Weapons

Client: Airship Syndicate (c) 2023
Tags: 3D ART, GUNS

We built these range weapons to mix mechanical parts with magical crystals. Our team focused on the sharp transition between the cold blue crystal arms and the warm gold body. We used hand-painted textures and added bright cyan emissives in the energy channels to make the weapons stand out. It was all about keeping the mechanical details clear while making sure the magical elements really glow.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Full 3D turnaround of Wayfinder Hollow Boss "The First" showcasing stylized wood textures and glowing spine.
Hollow Boss

Hollow Boss

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

We built the Hollow Boss to look like a massive, ancient force of nature. Our main focus was the weathered wood textures and the way the green energy pulses through the bark. We used hand-painted textures to give the twisted branches depth and leaned into strong emissive maps for the spine and chest areas. The goal was to keep that heavy, imposing silhouette readable during a fight while staying true to the stylized Wayfinder art style.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Wayfinder Bandit Brawler character 3D model with mechanical gauntlets by VSQUAD studio.
Bandits

Bandits

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS

We built these Bandits to look like heavy-duty scavengers. The main thing was mixing the bolted metal plates with that signature yellow scarf to give them some character. We used hand-painted textures for the skin and worn metal, then added yellow emissives to the tech and goggles so they’d really pop. The goal was a bulky, readable silhouette that hits the Wayfinder style perfectly.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Close-up of Twin Horn character head from Wayfinder highlighting intricate horn sculpting and metal armor detail.
Twin Horn

Twin Horn

Client: Airship Syndicate (c) 2023
Tags: 3D ART, CHARACTERS, CREATURES

We made the Twin Horn as a heavy pack animal. The main challenge was balancing all the gear-barrels, baskets, and blankets – on those massive horns without messing up the silhouette. We used hand-painted fur textures and added glowing lanterns to give it some extra life. It’s a solid, bulky model that fits right into the Wayfinder world.

Software Used

Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender

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Brian Jones
Studio Character Lead at Airship Syndicate

OTHER ART SERVICES

Alongside full project production, VSQUAD also supports other services.
Detailed 3D female character portrait with realistic skin textures and shaders for the Wayfinder game project.
3D Character Art
Fits your pipeline. Predictable budget.
CHECK DETAILS
Detailed 3D render of a heavily weathered AK-pattern rifle with taped magazine, for Wayfinder game.
3D Props and Weapons
Lock and loaded.
CHECK DETAILS
Detailed 3D render of a weathered vintage yellow streetcar asset for the Wayfinder game, complete with "Main Street Only" text.
3D Vehicles and military assets
Accurate. Game-ready. Delivery.
CHECK DETAILS

FAQ

Key questions about our production work on Wayfinder, including asset scope, pipeline and collaboration with Airship Syndicate.

If you have questions about similar production support for your project, feel free to contact us.

VSQUAD provided art production support for Wayfinder, working with Airship Syndicate to create a large library of game-ready 3D assets. Our team focused on characters, creatures, weapons and industrial props used across the game world.
Our artists delivered 200+ characters and game assets during production, supporting the development of Wayfinder’s stylized world and expanding the game’s asset library.
Our work included a wide range of assets such as characters, creatures, weapons, vehicles and industrial props, all created to match the bold stylized direction of Wayfinder.
VSQUAD helps Indie, AA and AAA studios scale their art production by delivering game-ready characters, environments and props. If your team needs reliable external art support, feel free to contact us to discuss your project.

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